Evaluating Controls for a Point and Shoot Mobile Game: Augmented Reality, Tilt and Touch
SCHEDULE INFORMATION
Event Title
Session Title
Chair
Room
Start
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MASHD: Theory and Evaluation
MASH'D: Theory and Evaluation
Henry Duh, HITLab AU, University of Tasmania
HS3
12 Sep, 2014 02:00 PM
12 Sep, 2014 03:30 PM
Authors:
Asier Marzo
Authors:
Benoît Bossavit
Authors:
Martin Hachet
Abstract:
Controls based on Augmented Reality (AR), Tilt and Touch have been evaluated
in a point and shoot game for mobile devices. A user study (n=12) was
conducted to compare the three controls in terms of player experience and
accuracy. Tilt and AR controls provided more enjoyment, immersion and
accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances
and was playable under more varied situations. Despite the current technical
limitations, we suggest to incorporate AR controls into the mobile games that
supported them. Nowadays, AR controls can be implemented on handheld devices
as easily as the more established Tilt and Touch controls. However, this
study is the first comparison of them and thus its findings could be of
interest for game developers.