FLARE: Fast Layout for Augmented Reality Applications
SCHEDULE INFORMATION
Event Title
Session Title
Chair
Room
Start
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Layout and Head-Worn Displays VST
Layout and Head-Worn Displays - Video See-Through
Tobias Hoellerer, University of California, Santa Barbara
HS1
12 Sep, 2014 02:00 PM
12 Sep, 2014 03:30 PM
Authors:
Ran Gal
Authors:
Lior Shapira
Authors:
Eyal Ofek
Authors:
Pushmeet Kohli
Abstract:
Creating a layout for an augmented reality (AR) application which embeds
virtual objects in a physical environment is difficult as it must adapt to
any physical space. We propose a rule-based framework for generating object
layouts for AR applications. Under our framework, the developer of an AR
application specifies a set of rules (constraints) which enforce
self-consistency (rules regarding the inter-relationships of application
components) and scene-consistency (application components are consistent with
the physical environment they are placed in). When a user enters a new
environment, we create, in real-time, a layout for the application, which is
consistent with the defined constraints (as much as possible). We find the
optimal configurations for each object by solving a constraint-satisfaction
problem. Our stochastic move making algorithm is domain-aware, and allows us
to efficiently converge to a solution for most rule-sets. In the paper we
demonstrate several augmented reality applications that automatically adapt
to different rooms and changing circumstances in each room.