This paper presents an examination of augmented reality (AR) as a rising form
of interactive narrative that combines computer-generated elements with
reality, fictional with non-fictional objects, in the same immersive
experience. Based on contemporary theory in narratology, we propose to view
this blending of reality worlds as a metalepsis, a transgression of reality
and fiction boundaries, and argue that authors could benefit from using
existing conventions of narration to emphasize the transgressed boundaries,
as is done in other media. Our contribution is three-fold, first we analyze
the inherent connection between narrative, immersion, interactivity,
fictionality and AR using narrative theory, and second we comparatively
survey actual works in AR narratives from the past 15 years based on these
elements from the theory. Lastly, we postulate a future for AR narratives
through the perspective of the advancing technologies of both interactive
narratives and AR.