Visibility-Based Blending for Real-Time Applications
SCHEDULE INFORMATION
Event Title
Session Title
Chair
Room
Start
End
Rendering
Rendering
Wolfgang Broll, TU Ilmenau
HS1
10 Sep, 2014 04:15 PM
10 Sep, 2014 06:30 PM
Authors:
Taiki Fukiage
Authors:
Takeshi Oishi
Authors:
Katsushi Ikeuchi
Abstract:
There are many situations in which virtual objects are presented
half-transparently on a background in real time applications. In such cases,
we often want to show the object with constant visibility. However, using the
conventional alpha blending, visibility of a blended object substantially
varies depending on colors, textures, and structures of the background scene.
To overcome this problem, we present a framework for blending images based on
a subjective metric of visibility. In our method, a blending parameter is
locally and adaptively optimized so that visibility of each location achieves
the targeted level. To predict visibility of an object blended by an
arbitrary parameter, we utilize one of the error visibility metrics that have
been developed for image quality assessment. In this study, we demonstrated
that the metric we used can linearly predict visibility of a blended pattern
on various texture images, and showed that the proposed blending methods can
work in practical situations assuming augmented reality.